Pretend It’s Not There
Pretend It’s Not There: A Brief Encounter with Fear
Game Overview
Title: Pretend It’s Not There
Developer: Dreadloom
Genre: Indie Horror
Duration: 10-15 minutes
Platform: Pixelated Indie
The Encounter
Imagine walking home as a schoolboy, the streets familiar yet foreboding, when a monster emerges from the shadows. Its question, «Do you see me?» isn’t just a query—it’s a test. The boy’s choice to ignore the presence marks the beginning of an unnerving ordeal.
Home, Not Safe Home should be a sanctuary, but not here.
Tasks await—simple yet daunting:
- Warm the Pizza: Every beep of the microwave pulses like a heartbeat.
- Tidy the Toys: Each toy, a reminder of normalcy now overshadowed by dread.
- Homework: Concentration shattered by the constant sense of being watched.
Game Mechanics
Interactivity redefines tension. Each action isn’t just a click—it’s a decision, a potential trigger for the lurking horror. The monster might appear when least expected, turning mundane tasks into a struggle for calm.
Climax
The mother’s return should signify relief, yet her behavior stirs unease. Her inability to meet the boy’s gaze, the unsettling final revelation—it all builds to a tragic conclusion.
Conclusion
In Pretend It’s Not There, Dreadloom masterfully crafts a microcosm of horror, encapsulating an intense narrative within a brief runtime. It challenges players to navigate fear in the ordinary, making the pixelated world a canvas of psychological terror.