Demon Bluff is a solo deduction card game from UmiArt (aka uzabiart). A village is laid out as face-down cards. Some hide Demons, some are Villagers, and a few give unreliable info. Your job is to flip, read abilities, compare statements, and accuse the Evil side before the day ends.

Demon Bluff

Rating: 4.00/5. From 1 vote.
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Demon Bluff is a solo deduction card game from UmiArt (aka uzabiart). A village is laid out as face-down cards. Some hide Demons, some are Villagers, and a few give unreliable info. Your job is to flip, read abilities, compare statements, and accuse the Evil side before the day ends.

How to play 🕹️

  • Press Play to generate a village.
  • Flip a card to reveal its role and ability text.
  • Cross-check claims: use one card’s info to test another.
  • Mark suspects and build a small “truth set.”
  • Accuse at day’s end; identify all Demons to win.

Controls: mouse or touch for all actions.
Session length: most runs last 5–10 minutes.

 

Gameplay basics

Each role has a clear rule (confirm, deny, mislead, or transform info). “Corrupted” roles can lie or distort clues, so you succeed by finding statements that remain true together. Progress = villages solved and optional challenge modes.

Tips for new players 📝

  • Start with roles that give direct confirmations.
  • Reveal with a purpose—test a single hypothesis at a time.
  • Re-read ability text when stuck; look for contradictions you can prove.
  • Keep notes on two or three “anchors” before exploring edge cases.

 

Why it clicks 👍

  • Solo deduction without timers.
  • Short, repeatable puzzles that reward careful reading.
  • Clean feedback loop: every correct solve feels earned.

 

Mini-review

Demon Bluff focuses on logic over guesswork. If you enjoy compact reasoning puzzles, this loop is steady and replayable. Fire up a village, lock in two solid confirms, and try to solve your first case with zero wrong accusations.

♣️Card 👾itch.io

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