
Demon Bluff
Demon Bluff is a solo deduction card game from UmiArt (aka uzabiart). A village is laid out as face-down cards. Some hide Demons, some are Villagers, and a few give unreliable info. Your job is to flip, read abilities, compare statements, and accuse the Evil side before the day ends.
How to play 🕹️
- Press Play to generate a village.
- Flip a card to reveal its role and ability text.
- Cross-check claims: use one card’s info to test another.
- Mark suspects and build a small “truth set.”
- Accuse at day’s end; identify all Demons to win.
Controls: mouse or touch for all actions.
Session length: most runs last 5–10 minutes.
Gameplay basics
Each role has a clear rule (confirm, deny, mislead, or transform info). “Corrupted” roles can lie or distort clues, so you succeed by finding statements that remain true together. Progress = villages solved and optional challenge modes.
Tips for new players 📝
- Start with roles that give direct confirmations.
- Reveal with a purpose—test a single hypothesis at a time.
- Re-read ability text when stuck; look for contradictions you can prove.
- Keep notes on two or three “anchors” before exploring edge cases.
Why it clicks 👍
- Solo deduction without timers.
- Short, repeatable puzzles that reward careful reading.
- Clean feedback loop: every correct solve feels earned.
Mini-review
Demon Bluff focuses on logic over guesswork. If you enjoy compact reasoning puzzles, this loop is steady and replayable. Fire up a village, lock in two solid confirms, and try to solve your first case with zero wrong accusations.