
Stickman Slash
Stickman Slash is a 2D action game built around short fights and clear goals. You guide a stick-figure fighter through rooms filled with enemies, manage spacing, and finish waves to reach mini-bosses and bosses. Sessions are quick, and each attempt teaches timing, pathing, and resource use.
Core Gameplay 🔄
Combat mixes movement and simple attack inputs. Enemies spawn from different sides, push you toward corners, and force you to choose when to strike or dodge. Weapons change reach and attack speed, so switching tools alters how you approach each wave. The pace ramps up every few rooms, introducing tougher foes and patterns that ask for cleaner positioning.
What You Manage
- Space: Avoid getting boxed in; hold lanes and escape routes.
- Weapon reach: Light blades for fast crowds, heavier tools for single targets.
- Stamina/rhythm: Short bursts, then reset; don’t over-commit.
- Target priority: Clear jumpers or ranged units before slow bruisers. 🎯
How to Play (Step by Step) 🧭
- Enter the arena: Learn the first wave’s spawn points by moving, not swinging.
- Practice the basic string: Use one to two safe hits, then step away.
- Watch telegraphs: Most enemies show a tell—move first, strike second.
- Pick up drops: Swap to a weapon that fits the current wave’s spacing.
- Boss approach: Circle to bait an attack, punish the recovery, and back off.
(Controls are typically move, attack, and a dodge/roll. Check the in-game overlay for exact keys or taps.)
Tips for New Players 🧠
- Midline start: Begin near the center so you can pivot left or right.
- Two-hit rule: Take two quick hits, then reposition.
- Roll through pressure: Use dodge to pass a crowd and counter from the flank.
- Weapon discipline: Do not hoard a slow weapon when a fast wave spawns.
- Audio checks: Pause a beat to listen for ranged shots before entering a pack.
- Heal windows: Secure space first, then heal—never in the corner.
Why Players Enjoy It 🙂
- Direct input: Movement and attacks respond immediately.
- Short loops: One run, one lesson; improvement is visible.
- Light decisions: A few weapon choices still change your plan.
- Readable patterns: Telegraphs reward attention over button mashing.
Stickman Slash focuses on spacing and cadence rather than long combos. You learn where to stand, when to swing, and when to leave. Weapon drops push small tactical shifts—fast blades for crowd control, slow hitters for stagger and reach. Bosses reinforce the same skills with clearer tells and longer punish windows. The result is a compact action loop that stays understandable while giving room for mastery.