
Ultrakill
ULTRAKILL is a first-person shooter that mixes old-school design with modern movement systems. The project was created by Finnish developer Arsi «Hakita» Patala and released in early access under publisher New Blood Interactive in 2020.
Development Story
Hakita began working on ULTRAKILL in 2018. A playable demo appeared in 2019 and later drew attention from New Blood Interactive, who helped push it into early access. Since then, the game has grown with multiple updates, including visual changes, new stages, and music packs.
Gameplay & Systems 🎮
- Movement tools: dash, wall-jump, slide, ground slam.
- Weapons: each gun has multiple variations and alternative fire modes.
- Health system: recover by absorbing blood when damaging enemies at close range.
- Scoring: a style meter tracks creativity, combos, and efficiency.
- Extra modes: Cyber Grind survival, sandbox, and secret challenge arenas.
How to Play
- Use mobility constantly—standing still is dangerous.
- Experiment with weapon variants and chain moves for higher scores.
- Heal by staying close to enemies and parrying their attacks.
- Explore each stage for secrets and shortcuts.
- Aim for higher style ranks to unlock new content.
Tips for Success
- ⚡ Combine movement and attacks to stay unpredictable.
- 🔄 Switch weapons frequently—style points reward variety.
- 🩸 Stay aggressive: health is tied to dealing damage.
- 🎯 Practice parries—they turn defense into offense.
- 🏆 Replay stages aiming for P ranks to improve skill and unlock bonus areas.
Why Players Choose ULTRAKILL
- High-speed gameplay built on movement freedom.
- Weapons that interact in creative ways, encouraging experimentation.
- Multiple modes that expand replay value beyond the campaign.
- A ranking system that motivates mastery and rewards practice.
Review Summary
ULTRAKILL is an arena-style shooter where momentum, precision, and creativity are key. Built by a solo developer and supported by New Blood Interactive, it blends retro influences with modern mechanics. Its mix of movement, weapon depth, and ranking systems make it stand out among shooters.
FAQ
Can I play ULTRAKILL directly in the browser here?
Yes. The version available on this site comes from Genizy’s itch.io page
. It is a fan-made HTML5/WebGL port and is not an official release from New Blood Interactive or Hakita.
How many chapters are in the game?
The campaign is being released in acts during early access. Each act contains multiple layers and stages, with more content being added until full release.