
Untime
**FOR BEST EXPERIENCE, SWITCH TO FULLSCREEN MODE.
Untime is a short, first-person narrative horror game from Kulu (creator of Hungry Lamu). It follows Circe, who leaves the big city for the quiet town of Dugo after an incident. A single run takes about 15 minutes, and the description includes a mild gore warning.
What the game is about 🕰️
Untime focuses on cause-and-effect across brief scenes. You explore small spaces, read notes, and link events as time shifts reframe what you saw moments before. The story is compact and designed for one sitting, with extra value in noticing details on a second pass.
Gameplay and structure
Movement and interaction are straightforward: walk, look around, and examine key objects to push the timeline forward. Each change invites you to recheck earlier rooms and compare outcomes. Community discussion also references a pocket-watch motif tied to the time theme.
How to play (quick start) ✅
- Start a new run and read the opening notes.
- Explore each room and interact with highlighted items.
- When time shifts, revisit previous spots and look for new states.
- Follow the new clues to the ending—no grinding or lengthy systems.
Tips for a clean first run 💡
- Slow down and read; short scenes hide important context.
- After a shift, scan earlier rooms before moving on.
- Treat it like a short film: finish in one sitting to keep the thread.
Why it works 🙂
- Focused length: the 15-minute scope keeps the arc clear.
- Readable spaces: small locations make changes easy to track.
- Author’s style: Kulu’s projects favor compact horror stories with clear setups and payoffs.
Mini-review
Untime uses time shifts as a lens rather than a puzzle maze. Because scenes are small and the run is brief, you can map the whole story in your head and feel each change land. It’s a contained idea executed with restraint: explore, notice, compare, conclude.
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