
Wacky Nursery
In Wacky Nursery, you find yourself playing as a student in a daycare-like school where every day resets. The people around you don’t realize anything is wrong — the same bell rings, the same lunch is served, and the same lines are repeated. Only your character keeps their memory between loops. Your task is to break the cycle by discovering how the events are connected and what triggers the reset.
Tools and clues
To change the outcome, you need to explore every room and pay close attention to what people say and do. Some interactions are only available at specific times, while others require you to hold or use certain items. You won’t escape by guessing randomly — careful observation is necessary.
Key things you’ll work with:
- A crumpled note passed between students
- A lunch token hidden in a plant pot
- A music cassette that changes the room’s mood
- A teacher’s keyring left unattended
- A suspicious drawing on the whiteboard
Each of these objects can be used in different ways depending on when and where you use them. Some open new areas, others unlock dialogue options or trigger unique events.
Risks and failed runs
Not every choice leads forward. Giving the wrong item to the wrong person may get you sent to the time-out corner or cause the day to reset early. Some loops end in sudden silence, some with alarms, and some without explanation. But each failed run leaves a trace — a new sentence, a new sound, a slightly different reaction. That’s how progress is made.
Finding the right path
The path to breaking the loop isn’t obvious. You need to test routines, compare behaviors, and keep trying combinations of actions. Some students become allies. Others stay quiet until you act a certain way. The school hides more than one exit, but not all of them lead out. With each loop, the story becomes clearer — not because it tells you, but because you notice.